[Lecture 5] Data Analysis, Interpretation, and Presentation


References

(1) Jenny Preece, Helen Sharp, and Yvonne Rogers (2019) Interaction Design: Beyond Human-Computer Interaction, 5th Edition, Wiley, Chapter 9.
(2) Goodwin, K., & Cooper, A. (2009) Designing for the Digital Age: How to Create Human-Centered Products and Services, Wiley, Chapter 10.

How video games can help with medical research with Hugo Spiers | WIRED Health

AI summarised,

On the latest lecture, we discussed the crucial steps in data analysis, interpretation, and presentation. It is undeniable that data has become an essential part of decision-making in various fields, mainly in the technology and business industry. However, analyzing and interpreting data can be complicated.

In data analysis, you should first ensure the data’s accuracy, consistency, and completeness, as any errors or inconsistencies can significantly affect the results. Afterward, you must identify patterns, trends, and relationships among the data to draw insights and conclusions.

Interpreting data involves making sense of the insights and conclusions drawn from the data analysis. It is vital to provide context, consider various perspectives, and distinguish between correlation and causation to ensure accurate interpretations.

Finally, data presentation is equally essential in ensuring that data becomes engaging and understandable for the audiences. It involves developing effective visualizations and storytelling techniques to communicate insights and conclusions effectively.

In conclusion, data analysis, interpretation, and presentation are critical aspects of utilizing data to make informed and effective decisions. By following the steps mentioned above, you can ensure data accuracy, interpret data effectively, and present essential information in an engaging and understandable way.

References:
Jenny Preece, Helen Sharp, and Yvonne Rogers (2019) Interaction Design: Beyond Human-Computer Interaction, 5th Edition, Wiley, Chapter 9.
Goodwin, K., & Cooper, A. (2009) Designing for the Digital Age: How to Create Human-Centered Products and Services, Wiley, Chapter 10.
How video games can help with medical research with Hugo Spiers | WIRED Health.